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Phantom Dancer 1 x 2,600g
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Death's Dance 1 x 3,500g
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Hextech Revolver 1 x 1,050g
Marc Merrill created Rito Games in order to create an ingame shop in 1907 directly after the great war of league of legends, Dota2, HoTS and Smite. This war later became known as the great War of MoBAs(and one "ARTS"). This war caused Dota2 to become known as an F-ARTS rather than an ARTS since it became free to play, dubbed the "Free-to-play Action Real Time Strategy" game, or FARTS for short.
Then, in 2009, the game league of legends was released in a beta where you could buy items from a shop near your team's fountain, and this is that shop, updated to the latest needs of the consumer throuigh online shopping, especially after amazon took off so well. Marc Merril will consume everything. Throughout the years, we have worked tirelessly on the updating and creation of items for our shop in order to balance gameplay. We take great pride in how perfect our game is balanced and hope you enjoy your experience purchasing items after dying for the eight-teenth time in lane to Mordekaiser ADC.
Our top mind at League-Shop; Sharpcastle33, dives into the best off meta builds for season 9 in patch 9.6 starting with his patented "Dark-Harvest Sona".
Resident Gold IV Jungler; JTB, recently found out that by picking Nunu, you actually get two champions in one, Nunu and Willump, learn how she uses this to create a 6v5!
Toxic EU Player; Iadozer or Ian for short, has recently found the secret to getting upset ad carries in his game to un-tilt. Learn how after building just one Knight's Vow, he is able to restore communication with his ADCs.
Stats:
Crit Chance +25%
Attack Speed +30%
Movespeed +5%
Passive:
Unique - Spectral Waltz: For 2 seconds after basic attacking a champion, gain unit passthrough and 7% Movement Speed.
Unique - Lifeline: If you would take damage that would reduce your health below 30%, gain a shield that absorbs up to 240-600 (scaling starts at level 9, ends at level 18) damage for 2 seconds (90 second cooldown)
Stats:
+10 ability power
+100 mana
+25% increased healing from potions and refillable potions.
Passive:
Unique – Dread: Grants +3 ability power per stack of Glory.
Unique - Do or Die: Grants 2 Glory (+6 AP) for a champion kill and 1 Glory (+3 AP) for an assist, up to a maximum of 10 Glory stacks (+30 AP). Upon death, lose 4 Glory stacks (-12 AP).
Stats:
+40 attack damage
+450 health
+100% base health regeneration
Passive:
Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus physical damage on-hit. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target.
Active:
Unique – Crescent: On your next basic attack, Cleave will instead deal 40 (+ 10% maximum health) to all targets and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.
Limitations:
Can only be purchased on Melee role melee champions.
Stats:
+40 armor
+10% cooldown reduction
+250 health
Passive:
Unique: If your Partner is nearby, gain 20 armor, and 15% bonus movement speed while moving toward them.
Unique: While within 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is Ranged role ranged.
Active:
Unique: Designate an allied champion within 1000 range as your Partner (90 second cooldown).
Stats:
+10% cooldown reduction
Unique: +10% heal and shield power
+200 health
+50% base health regeneration
+150% base mana regeneration
Active:
Unique: You Sight icon reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 30 − 370 (based on target's level), which is increased by 3 × your Heal power Heal Power, while enemy champions take 10% of target's maximum health true damage and enemy minions take 250 true damage (120 second cooldown). Can be used while dead.
Limitations:
This effect is halved if the target has been affected by another Redemption item Redemption in the last 12 seconds.
Stats:
+80 attack damage
+10% cooldown reduction
Passive:
Unique: Instantly Heal power heal for 15% of all damage dealt, including physical, magic, and true damage. Area of effect and pets damage only heals 5% for every unit affected.
Unique: Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second.
Stats:
+40 attack damage
+20% cooldown reduction
+400 health
Passive:
Unique: Dealing Attack damage physical damage to an enemy champion Black Cleaver Cleave Stack Cleaves them, reducing their Armor icon armor by 4% for 6 seconds, stacking up to 6 times for a Black Cleaver Cleave Full Stack maximum of 24%.
Unique – Rage: Dealing physical damage grants Movement speed icon 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for Ranged role ranged champions.
Stats:
+55 armor
+125% base health regeneration
+55 magic resistance
Passive:
Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
Active:
Unique: Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a VoidspawnSquare Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. VoidspawnSquare Voidspawn ignore champions and void targets. The first and every fourth voidspawn gain 15% of your maximum health as damage (120 second cooldown).
Stats:
+10% cooldown reduction
+Gold 1 per 10 seconds
+350 health
+200% base health regeneration
Passive:
Unique – Spoils of War: Grants a charge every 20 seconds, up to 4 charges. Melee role Melee basic attacks can consume one charge to execute minions below 350 − 860 (based on level) (+ 100% AD) health. Melee role Melee basic attacks that would trigger Spoils of War gain 150 bonus range and 30% bonus attack speed. Killing a minion by any means with a charge heals you and the nearest allied champion for 15 − 90 (based on missing health) health and grants them kill Gold gold. Healing is halved if the owner is Ranged role ranged. These effects require an allied champion to be nearby.
Active:
Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
Limitations:
Limited to 1 Jungle or Gold Income item. A player may only have 3 Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards on the map at one time.
Stats:
+10% cooldown reduction
+Gold 2 per 10 seconds
+200 health
+125% base health regeneration
+10 movement speed
Passive:
Unique – Favor: Nearby enemy minions, killed by any ally other than you, will sometimes drop a coin that can be picked up to either grant Gold 50 or restore 6% missing mana (minimum 10). Gold coin can only drop if an allied champion is nearby. Cannon minions will drop a coin as long as you don't kill them.
Active:
Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
Limitations:
Limited to 1 Jungle or Gold Income item. A player may only have 3 Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards on the map at one time.
Stats:
+35 ability power
+10% cooldown reduction
+Gold 2 per 10 seconds
+200 health
+50% base mana regeneration
Passive:
Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage, and if an allied champion is nearby, also grants Gold 22. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
Active:
Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
Limitations:
Limited to 1 Jungle or Gold Income item. A player may only have 3 Stealth Ward icon Stealth Wards or Totem Ward icon Totem Wards on the map at one time.